//using UnityEngine;
using System.Collections;

public class AIInput {
	
	private float health = 100f;
	private float playerPosition = 25f;
	private float damage = 0;
		
	float getHealth() {
		return health;	
	}
	
	float getPlayerPosition() {
		return playerPosition;
	}
	
	float getDamage() {
		return damage;	
	}
}
